GO(AddDirtyBox, iFpp)
GO(AddDirtyRect, iFpip)
GO(AddDirtyRect, iFpp)
GO(AddRef, uFp)
GO(Apply, iFp)
GO(BeginScene, iFp)
GO(BeginStateBlock, iFp)
GO(Capture, iFp)
GO(CheckDepthStencilMatch, iFpiiii)
GO(CheckDepthStencilMatch, iFpuiiii)
GO(CheckDeviceFormatConversion, iFpiii)
GO(CheckDeviceFormatConversion, iFpuiii)
GO(CheckDeviceFormat, iFpiiuii)
GO(CheckDeviceFormat, iFpuiiuii)
GO(CheckDeviceMultiSampleType, iFpiiiip)
GO(CheckDeviceMultiSampleType, iFpuiiiip)
GO(CheckDeviceOverlayType, iFpuiuuipip)
GO(CheckDeviceState, iFpp)
GO(CheckDeviceType, iFpiiii)
GO(CheckDeviceType, iFpuiiii)
GO(Clear, iFpupuufu)
GO(ColorFill, iFpppu)
GO(ComposeRects, iFppppupiii)
GO(Configure, iFpupp)
GO(CreateDeviceEx, iFpuipuppp)
GOM(CreateDeviceEx, iFEpuipuppppp) // Note that this one is unique (not a real GOM as it is assigned manually)
GOM(CreateDevice, iFEpuipupppp) // Note that this one is unique (not a real GOM as it is assigned manually)
GO(CreateDevice, iFpuipupp)
GO(DecryptionBlt, iFpppuppp)
GO(DeletePatch, iFpu)
GO(DrawIndexedPrimitive, iFpiiuuuu)
GO(DrawIndexedPrimitiveUP, iFpiuuupipu)
GO(DrawPrimitive, iFpiuu)
GO(DrawPrimitiveUP, iFpiupu)
GO(DrawRectPatch, iFpupp)
GO(DrawTriPatch, iFpupp)
GO(EncryptionBlt, iFpppup)
GO(EndScene, iFp)
GO(EnumAdapterModesEx, iFpupup)
GO(EnumAdapterModes, iFpuiup)
GO(EvictManagedResources, iFp)
GO(FinishSessionKeyRefresh, iFp)
GO(FreePrivateData, iFpp)
GO(GenerateMipSubLevels, vFp)
GO(GetAdapterCount, uFp)
GO(GetAdapterDisplayModeEx, iFpupp)
GO(GetAdapterDisplayMode, iFpup)
GO(GetAdapterIdentifier, iFpup)
GO(GetAdapterIdentifier, iFpuup)
GO(GetAdapterLUID, iFpup)
GO(GetAdapterModeCountEx, uFpup)
GO(GetAdapterModeCount, uFpui)
GO(GetAdapterMonitor, pFpu)
GO(GetAutoGenFilterType, iFp)
GO(GetAvailableTextureMem, uFp)
GO(GetBackBuffer, iFpuip, 4);)
GO(GetCertificate, iFpup)
GO(GetCertificateSize, iFpp)
GO(GetClipPlane, iFpup)
GO(GetClipStatus, iFpp)
GO(GetContainer, iFppp)
GO(GetContentProtectionCaps, iFpppp)
GO(GetCreationParameters, iFpp)
GO(GetCurrentTexturePalette, iFpp)
GO(GetData, iFppuu)
GO(GetDataSize, uFp)
GO(GetDC, iFpp)
GO(GetDeclaration, iFppp)
GO(GetDesc, iFpp)
GO(GetDeviceCaps, iFpip)
GO(GetDeviceCaps, iFpp)
GO(GetDeviceCaps, iFpuip)
GO(GetDevice, iFpp)
GO(GetDirect3D, iFpp)
GO(GetDisplayModeEx, iFppp)
GO(GetDisplayModeEx, iFpupp)
GO(GetDisplayMode, iFpp)
GO(GetDisplayMode, iFpup)
GO(GetEncryptionBltKey, iFppu)
GO(GetFrontBufferData, iFpp)
GO(GetFrontBufferData, iFpup)
GO(GetFunction, iFppp)
GO(GetFVF, iFpp)
GO(GetGammaRamp, vFpup)
GO(GetGPUThreadPriority, iFpp)
GO(GetIndices, iFpp)
GO(GetLastPresentCount, iFpp)
GO(GetLevelCount, uFp)
GO(GetLevelDesc, iFpup)
GO(GetLightEnable, iFpup)
GO(GetLight, iFpup)
GO(GetLOD, uFp)
GO(GetMaterial, iFpp)
GO(GetMaximumFrameLatency, iFpp)
GO(GetNPatchMode, fFp)
GO(GetNumberOfSwapChains, uFp)
GO(GetPaletteEntries, iFpup)
GO(GetPixelShaderConstantB, iFpupu)
GO(GetPixelShaderConstantF, iFpupu)
GO(GetPixelShaderConstantI, iFpupu)
GO(GetPixelShader, iFpp)
GO(GetPresentParameters, iFpp)
GO(GetPresentStats, iFpp)
GO(GetPriority, uFp)
GO(GetPrivateData, iFpppp)
GO(GetRasterStatus, iFpp)
GO(GetRasterStatus, iFpup)
GO(GetRenderState, iFpip)
GO(GetRenderTargetData, iFppp)
GO(GetSamplerState, iFpuip)
GO(GetScissorRect, iFpp)
GO(GetSoftwareVertexProcessing, iFp)
GO(GetStreamSourceFreq, iFpup)
GO(GetStreamSource, iFpuppp)
GO(GetSurfacePitch, iFppp)
GO(GetTexture, iFpup)
GO(GetTextureStageState, iFpuip)
GO(GetTransform, iFpip)
GO(GetType, iFp)
GO(GetVertexDeclaration, iFpp)
GO(GetVertexShaderConstantB, iFpupu)
GO(GetVertexShaderConstantF, iFpupu)
GO(GetVertexShaderConstantI, iFpupu)
GO(GetVertexShader, iFpp)
GO(GetViewport, iFpp)
GO(Issue, iFpu)
GO(LightEnable, iFpui)
GO(LockBox, iFpppu)
GO(LockBox, iFpuppu)
GO(Lock, iFpuupu)
GO(LockRect, iFpiuppu)
GO(LockRect, iFpppu)
GO(LockRect, iFpuppu)
GOM(CheckResourceResidency, iFEppu)
GOM(CreateAdditionalSwapChain, iFEppp)
GOM(CreateAuthenticatedChannel, iFEpipp)
GOM(CreateCryptoSession, iFEppppp)
GOM(CreateCubeTexture, iFEpuuuiipp)
GOM(CreateDepthStencilSurfaceEx, iFEpuuiiuippu)
GOM(CreateDepthStencilSurface, iFEpuuiiuipp)
GOM(CreateIndexBuffer, iFEpuuiipp)
GOM(CreateOffscreenPlainSurfaceEx, iFEpuuiippu)
GOM(CreateOffscreenPlainSurface, iFEpuuiipp)
GOM(CreatePixelShader, iFEppp)
GOM(CreateQuery, iFEpip)
GOM(CreateRenderTargetEx, iFEpuuiiuippu)
GOM(CreateRenderTarget, iFEpuuiiuipp)
GOM(CreateStateBlock, iFEpip)
GOM(CreateTexture, iFEpuuuuiipp)
GOM(CreateVertexBuffer, iFEpuuuipp)
GOM(CreateVertexDeclaration, iFEppp)
GOM(CreateVertexShader, iFEppp)
GOM(CreateVolumeTexture, iFEpuuuuuiipp)
GOM(EndStateBlock, iFEpp)
GOM(GetBackBuffer, iFEpuuip)
GOM(GetCubeMapSurface, iFEpiup)
GOM(GetDepthStencilSurface, iFEpp)
GOM(GetDirect3D, iFEpp)
GOM(GetRenderTarget, iFEpup)
GOM(GetSurfaceLevel, iFEpup)
GOM(GetSwapChain, iFEpup)
GOM(GetVolumeLevel, iFEpup)
GO(MultiplyTransform, iFpip)
GO(NegotiateKeyExchange, iFpup)
GO(PreLoad, vFp)
GO(PresentEx, iFpppppu)
GO(Present, iFppppp)
GO(Present, iFpppppu)
GO(ProcessVertices, iFpuuuppu)
GO(Query, iFpupup)
GO(QueryInterface, iFppp)
GO(RegisterSoftwareDevice, iFpp)
GO(ReleaseDC, iFpp)
GO(Release, uFp)
GO(ResetEx, iFppp)
GO(Reset, iFpp)
GO(SetAutoGenFilterType, iFpi)
GO(SetClipPlane, iFpup)
GO(SetClipStatus, iFpp)
GO(SetConvolutionMonoKernel, iFpuupp)
GO(SetCurrentTexturePalette, iFpu)
GO(SetCursorPosition, vFpiiu)
GO(SetCursorProperties, iFpuup)
GO(SetDepthStencilSurface, iFpp)
GO(SetDialogBoxMode, iFpi)
GO(SetFVF, iFpu)
GO(SetGammaRamp, vFpuup)
GO(SetGPUThreadPriority, iFpi)
GO(SetIndices, iFpp)
GO(SetLight, iFpup)
GO(SetLOD, uFpu)
GO(SetMaterial, iFpp)
GO(SetMaximumFrameLatency, iFpu)
GO(SetNPatchMode, iFpf)
GO(SetPaletteEntries, iFpup)
GO(SetPixelShaderConstantB, iFpupu)
GO(SetPixelShaderConstantF, iFpupu)
GO(SetPixelShaderConstantI, iFpupu)
GO(SetPixelShader, iFpp)
GO(SetPriority, uFpu)
GO(SetPrivateData, iFpppuu)
GO(SetRenderState, iFpiu)
GO(SetRenderTarget, iFpup)
GO(SetSamplerState, iFpuiu)
GO(SetScissorRect, iFpp)
GO(SetSoftwareVertexProcessing, iFpi)
GO(SetStreamSourceFreq, iFpuu)
GO(SetStreamSource, iFpupuu)
GO(SetTexture, iFpup)
GO(SetTextureStageState, iFpuiu)
GO(SetTransform, iFpip)
GO(SetVertexDeclaration, iFpp)
GO(SetVertexShaderConstantB, iFpupu)
GO(SetVertexShaderConstantF, iFpupu)
GO(SetVertexShaderConstantI, iFpupu)
GO(SetVertexShader, iFpp)
GO(SetViewport, iFpp)
GO(ShowCursor, iFpi)
GO(StartSessionKeyRefresh, iFppu)
GO(StretchRect, iFpppppi)
GO(TestCooperativeLevel, iFp)
GO(UnlockBox, iFp)
GO(UnlockBox, iFpu)
GO(Unlock, iFp)
GO(UnlockRect, iFp)
GO(UnlockRect, iFpiu)
GO(UnlockRect, iFpu)
GO(UpdateSurface, iFppppp)
GO(UpdateTexture, iFppp)
GO(ValidateDevice, iFpp)
GO(WaitForVBlank, iFpu)
